Magnet football

ABSTRACT

MF (Magnet Football) board game is a simulation of the real game of football. Decorated magnets are used to simulate football players for offense and defense players playing under the pressure of a digital game clock timer. Defense player is timed by digital clock timer to strategically create barriers using decorated defense magnets creating barriers within time allowed under the digital clock timer, once the timer is exhausted unused defense magnets may not be used for play result in weaker defense barrier. Timed by the digital clock timer offense player is to maneuver with finger(s) on top of offense magnet and direct the offense magnet avoiding being tackled by defense magnets (tackled is when defense magnets attracts to offense magnets) result in a down. MF has three methods to score points, touchdown, field goal kick, and two point conversion.

CROSS REFERENCE TO RELATED APPLICATIONS

This application claims the benefit of U.S. Provisional Patent Application No. 61/737,844 titled “Magnet Football”, which was filed on Dec. 17, 2012, the contents of which are all incorporated by reference herein.

BACKGROUND OF THE INVENTION

In certain prior art game apparatus, magnetic attraction has been utilized to effect the movement of playing pieces upon the surface of a game board. Prior art of this type of game does not have a method incorporating playing a magnetic game incorporating a digital game clock timer, two point conversion using a rigid box with hole with rigid flat football with notched groove with rubber band as a scoring object, field goal kick using a rigid flat football with a detachable field goal powered by human finger(s) flicking said rigid football to detachable field goal as scoring object, and option to wager the outcome of the game using points spread system.

Present invention board game simulates closest to the real game of football incorporating most of the rules of the real life football into said game board. Being able to have to the option to place bets and wage with point spread system, track fumbled and interception, keep track of game scores, and options to wage on winner's prize of having the loser buying food, monetary compensation, or bragging rights is what makes this game exciting. Incorporating a game clock timer, defense play clock/time out timer, and offense play timer along with players playing under the pressure of the game clock makes the game nerve wracking for the players and players will be more susceptible to make mistakes on either creating barriers or maneuvering through barriers while playing the game using decorated magnets. Present invention has three ways to score, a touchdown, field goal kick, and two point conversions are just like the real game of football in a form of method of play.

It is a principle object of the present invention therefore to provide a new football board game simulating of the like of real football game in method and playing the same.

Another object of the present invention is to provide players playing using their physical abilities handling the decorated magnet playing pieces whereas players abilities may be compromised under the pressure of the digital clock timers. Other objects, features and advantages of the present invention will become apparent from the subsequent description and the appended claims taken in conjunction with the accompanying drawings.

SUMMARY OF THE DISCLOSURE

It has now been found that the foregoing and related objects of the present invention can readily be attained in a game apparatus including a game board having a relatively thin smooth surface thereof defining playing area fabricated with laminated plastic sheet of film at least on upper surface of playing area allowing the decorated magnets to glide without friction across the surface playing area. Parallel to said center surface playing area are long strips of magnetic strips with affixed positions where time outs and number of downs tracker are located. On top of the magnetic strip are placed with two sets of numeric numbering magnet pieces one set for each player from one to three for number of time outs and individual numbering magnet pieces from one to four for tracking number of downs takes place during a game play by turning over each number of said number magnets on either down takes place or time out takes place. The other parallel strip without designated markings is for the down markers to freely be placed and mark where a game play down takes place by placing a magnetic bottom portion of the down marker accordingly to the outcome of each tackle taking place during a play. Coin toss rigid coin is decorated on upper surface marked with artwork of heads and artwork of bottom surface tails for players to decide which player takes role of offensive player and other as defensive player. Plurality of digital time clocks are positioned parallel across from both players surface playing area with option of battery power or wall outlet power and a synch able cable from one digital clock timer to another mirroring one another giving players the capability to interact each other during a real time play. In addition, a plurality of decorated magnet player pieces are provided for defensive and offensive player where defensive player uses multiple decorated magnet pieces in the play whereas the offensive player has plurality of alternative decorated offensive magnets but only one is used at a time during a play; whereas plurality of decorated defensive magnets are supported by a rigid tray or support in present invention playing decorated magnets are place on top of the elongated semi circle channel inner base of magnet holder having a flat bottom base for stability on any surface playing area. Systematic way of score keeping whereas a erasable or non erasable score keeping object having multiple options of tracking just than scores, as it comprise of allowing players to have the option to make point spread wagers giving each player the prediction of winning outcome labeling players as either favorite or underdog; players or observers of the game may at choice make point spreads writing on the score card spread prediction section filling in with points in positive or negative format for each player. Score card may also keep track of scores, number of turnover by number of fumbled or interceptions when dice is rolled, and also has waging winning prizes where players or observers of the game can mark what rewards they would like to redeem by winning the prediction by choice. Twelve sided dice where ten surfaces of said dice sides are marked with the word “play” and eleventh side of dice marked with the word “fumbled” and twelfth side marked with the word “interception” which both are considered turnovers and lose a turn; present dice marking invention is to simulate the realistic odds of getting a play as oppose to a turnover like fumbled or interception whereas they have ten out of twelve chances in rolling a play as oppose to a turnover.

Most desirably, the apparatus also includes three scoring types of game pieces whereas offensive decorated magnets to be maneuvered by human finger or plurality of fingers into end zone, two point conversion box in which a target box with hole equip with a rigid decorated football having elongated notch groove to support a rubber band whereas a player would use it as a human hand sling shot ammo shooting the said rigid notched football into the target hole of box to score two points, and field goal kick where a rigid or plastic detachable field goal with detachable base with detachable curvature arm supporting said field goal U shaped target scoring area when a decorated rigid football is propelled by player's finger(s) flicking the said rigid football with football placed on playing surface area held down by one finger(s) and other finger flicking the said football propelling it between the said field goal post to score either one or three points; the top of field goal post has a built in fabric flag for purpose of detecting where the directional wind is coming from when players have option to place a household fan towards the field goal as player flicks the said decorated rigid football towards the field goal post simulating bad weather situations to compromise player's flicking abilities; in addition defensive player has option to use the apparatus present invention a mesh net with two handles as faceguard to observe a propelled rigid flat decorated football toward the field goal post without defensive player being injured as defensive player watches the flying rigid football being propelled towards the face of the defensive player; whereas defensive player can observe if football kick by offensive player is good or not.

In addition, the apparatus also includes a rigid measuring gauge object to detect defensive players decorated magnets barriers detecting if magnets are at least one magnet apart per each gap between each decorated magnets placed as barriers; magnet gap checker prevents player from cheating creating an unrealistic plays if decorated magnets are placed too close for the offensive decorated magnets to maneuver through defensive magnets barriers being too close.

Apparatus also includes an ornamental plastic figurines of football referees with base positioned on each end of players end zone simulating the referees calling out touchdowns as players scores.

In playing the game, the steps employed may comprise setting up the board game properly ready for game starting with the thin rectangular board and game pieces set into place like, magnetic numeric numbering pieces from one to three positioned upright where the numbers are showing in the time out positions, whereas magnetic numeric numbering pieces from one to four positioned upright where the numbers are showing in the downs position located on the magnetic strip on said upper surface of playing area. Then digital timer clocks are powered with either batteries or power cord with cable marrying the pair of clocks by a synch able cable positioned one on each end of said digital clocks where two sets of clocks will mirror one another for interactive activities. The plastic down marker will be positioned anywhere along the down marker magnetic strip ready to mark the placement of downs when a down takes place. The plastic figurine referees with base will be positioned on opposite sides of each end zone of the players. The plastic magnet tray holder will carry the load of the plurality of decorated magnet pieces for the defensive player. The dice, detachable field goal post with rigid flat football, two point conversion box with rigid elongated notched flat football with rubber band, faceguard mesh net, coin toss coin, and score card tracker will be put to the side of the said game board playing area. Once both players have the game set up, players are to set the game clock timer, defense clock timer, and offense clock timer for play. Followed by with the option to fill in the wager predicting which player is the favorite or the underdog creating plus or minus point spread, followed by making a wager as to the winning prize by marking or circling the prize of the winning wager. Either player can flip the coin toss calling out heads or tails as the winner of the call gets to be either the offense or defense player first. Either player can then press the start button to start running down the clock followed by the offensive player pressing the start button running down the defensive/time out button to start the defensive player to create as many barriers with the decorated defensive magnets behind the ten yard line creating as many as possible under the pressure of the game clock making sure that each piece of defensive decorated magnets are at least one magnet apart from each other or the barrier may be disqualified. When the defensive clock runs down to zero and digital clock alerts goes off, any remaining defensive decorated magnets may not be used for that game play, followed by the offensive player then scopes out the defensive decorated magnets barriers gaps to see if there are any visible disqualified pieces that may be too close to each other by using the magnet gap checker. Once the magnet gap checker is completed the defensive player will then start the offensive clock timer whereas the offensive player is timed under the clock to maneuver the offensive decorated magnet with finger or fingers pressed down on top of said decorated magnet without letting go guiding the said magnet avoiding any barrier decorated magnets from attracting to the offensive decorated magnet; if offensive player lifts finger or fingers off the said decorated offensive magnet, offensive player will then be penalized as an automatic down. If the defensive decorated magnets attracts to the offensive decorated magnet, it's then a tackle or down. The defensive player then would use the down marker to place it along the magnetic strip on surface of board game aligning it parallel to where the down takes place followed by turning over the numbering down magnets one number at a time per each down. Offensive player is then required to roll the twelve sided dice to determine if player continues play or rolls a fumbled or interception in which player will then lose a turn giving up the position of offensive player result in then becoming the defensive player.

In a game case scenario where offensive player may roll a play without dice landing on turnovers, game case scenario where fourth down takes place and offensive player can either punt the ball back to the defensive player which means offensive player giving up the last chance for a touchdown becoming the defensive player whereas the defensive player then becomes the offensive player; or offensive player can take the last fifth attempt and go for it attempting to score a touchdown, should the offensive player fails to score a touchdown on the fifth play, then defensive player gets to start from where the offensive player last fifth down took place without having to start from behind the ten yard line as a new play.

Another game case scenario, whereas offensive player is on a fourth down and does not want to try to score a touchdown taking the risk of not being able to, offensive player then have the option to do a field goal kick positioning the detachable field goal post on the opposite side of the end zone where offensive player will use the game piece decorated rigid flat football placing it down pressing firmly on other side of end zone of the surface of board with one finger(s) or has the option to hold it in mid air in a pinching form with one hand, with the other finger offensive player is to flick the said rigid decorated football with the finger propelling the football into between the field goal post yielding three points.

Another game case scenario, whereas should the game be tied by the end of fourth quarter, to break the tie, there would be another quarter added to the game however which ever player score by either a touchdown or field goal kick will win the game.

Another game scenario whereas offensive player is down by seven points towards the near end of the fourth quarter, in order to win the game scoring a touchdown and a field goal kick will only yield a total of seven points which makes it a tie game result in having to play another quarter to break the tie, offensive player has the option to score a touchdown scoring six points and instead of a field goal kick only scoring additional one point making it a tie game, offensive player can do a two point conversion by placing the two point conversion box at the end zone and from the fifty yard line using the rubber band strapping on players fingers, with the decorated elongated notched rigid football strapped to the rubber band to aim at the hole of the two point conversion box, getting the decorated rigid football into the hole of the two point conversion box will score two points making it a total of eight points winning the game by one point.

Another game play scenario, when offensive player is kicking a field goal from one end zone to the other end zone where the detachable field goal post is positioned, the defensive player can observe the field goal kick standing directly behind the field goal post but holding a mesh net with handles faceguard to watch a live action kick of the offensive player flicking the said decorated rigid flat football toward the defensive player's face as mesh net with handle will shield the defensive player's face as defensive player gets to see if the field goal kick is good or no good. As an option players can use a household fan blowing towards the game board creating a wind barrier trying to make the field goal kick difficult for the offensive player. The fabric flag on top of the field goal post is to detect which directions of the wind is coming from of the said household fan as the flags will sway in accordance to the wind blowing direction on said board game during a field goal kick.

The total game consist of four quarters with exceptions of the fifth quarter should it be a tie. Offensive and defensive player are to utilize the defensive and offensive timer going back and forth repetitiously followed by all game rules trying to score as many points as possible. The game is divided into two halves meaning first half of the game has a total of three time outs and second half has three time outs whereas if players don't use all three time outs in the first half will not be carried into the second half of the game and will lose it. When time out is taken, players are to flip over the numeric magnetic numbering time outs to track the number of time outs taken by each player.

BRIEF DESCRIPTION OF THE DRAWINGS

The foregoing objects and others will be pointed out more fully hereinafter in conjunction with the description of the preferred embodiment of the present invention illustrated in the accompanying drawings and examples and in which:

FIG. 1 is a perspective top view of the surface playing area embodying the present invention and layout;

FIG. 2 is a perspective top view of the decorated magnets tray holder;

FIG. 3 is a perspective front view of the score card keeper;

FIG. 4 is a perspective front view of the mesh net with two handles faceguard;

FIG. 5 is a perspective top view of the digital game clock;

FIG. 6 is a perspective top view of the figurine on stand referee;

FIG. 7 is a perspective front view of the detachable field goal post with decorated rigid flat football;

FIG. 8 is a perspective front view of the two point conversion scoring box with hole and decorated rigid flat football with elongated notched groove with rubber band;

FIG. 9 is a perspective view of the magnet gap checker;

FIG. 10 is a top perspective view of the decorated coin toss coin;

FIG. 11 is a side perspective view of the twelve sided dice showing markings of play, fumbled, and interception;

FIG. 12 is a top perspective view of the fiber cloth to wipe off decorated magnets streaks on surface of playing area of board;

FIG. 13 is a top perspective view of the down marker;

FIG. 14 is a top perspective view of the decorated defensive and offensive magnets;

FIG. 15 is a top perspective view of the packaging box showing lenticular flicker animation illustrating how magnet football works.

DETAILED DESCRIPTION OF THE ILLUSTRATED EMBODIMENT

Turned now in detail to the appended drawings, therein illustrated in a football game apparatus embodying the present invention and including a game board, FIG. 1 numeral 7 is a non metallic rectangular thin rigid board with numeral 5 laminated smooth surface with parallel magnetic strips numeral 2 and numeral 6 whereas numeral 2 is to support numeral 1 the thin downs numeric numbering magnets and numeral 3 the two sets of time outs thin numeric numbering magnets. The numeral 4 are the end zones of the playing surface area followed by numeral 8 are the playing surface numbering marking areas known as yards markings where decorated magnets are played. Numeral 6 is the magnetic strip affixed numeral 7 to support FIG. 13 down marker. To the side of numeral 4 is a designed spot for FIG. 6 figurine referees simulating referee calling out touchdown when players scores a touchdown. The numeral 4 are the scoring area known as touchdown and also are temporary spots of FIG. 7 and FIG. 8 when field goal kick or two point conversions are played. Numeral 8 are the yardage markings of the surface playing areas of FIG. 14 decorated defensive or offensive playing magnets will be gliding upon the surface area of FIG. 1.

FIG. 2 number 9 and number 10 is the decorated magnet tray holder can be made of rigid material such as plastic, wood, metal, where the tray is elongated per numeral 9 with flat support bottom base and numeral 10 semi round grooved upper center surface to support FIG. 14 decorated playing team magnets.

FIG. 3 Erasable and non erasable scoring card that comprise of a systematic way of predicting players winning scoring outcome numeral 11 favorites or underdog and numeral 12 over/under. Numeral 11 allows player to predict who is the stronger or weaker player by creating a plus or minus point scoring system for example: Team name Bob is the favorite and team name Joe is the underdog, whereas Bob is the favorite with a prediction of minus seven points, this means Bob has to beat Joe by 8 points to win the prediction. Team Joe is the underdog with plus seven points, whereas team Joe needs to win outright or lose by less than eight points to win the prediction. Numeral 12 over/under allows players to predict the overall score outcome of the two teams combined. For example, if the prediction of the scoring “over” is thirty, that means both teams score at end of game must be thirty one to win the prediction. If the prediction of “under” is thirty, that means the teams score at the end of game must be less than thirty to win the prediction. Numeral 13 are the name of the player, number 14 keeps track of the game score, numeral 15 keeps track of how many fumbled rolls from dice takes place, numeral 16 keeps track of number of interception dice rolls takes place, numeral 17 is the final winning score, whereas numeral 18 is the waging options where players can wage what the winning rewards would be if wager wins a wager. Numeral 14,15,16 applies to first, second, third, and fourth quarter. FIG. 4 Field goal mesh net with handles protects the face of the defensive player. Numeral 19, 20 are the handles of the faceguard can be made from plastic, wood, or metal, and supports numeral 23. Numeral 19 and numeral 20 are joint together by fastener numeral 21 mushroom like interlocking snap on fastener. Numeral 19,20 can be used for either left or right handle and clamps and supports numeral 23 mesh net whereas by snapping numeral 19,20 fastened together by numeral 21 secures numeral 23 in place for both sides of the handles makes the faceguard.

FIG. 5 Digital game clock timer comprising of three compartments numeral 25 game clock timer, numeral 26 defensive/time out clock timer, numeral 27 offensive clock timer, all comprised of having interactive buttons to start, stop, reset per numeral 28,29,30, 31,32,33,34 interactive buttons. Digital clock timers can by married together to mirror one another by numeral 37 ethernet cable to synchronize the two clocks pairing them to mirror one another having real time interactions. Numeral 35 is the power cord from one clock to another designating main clock powered by numeral 36 AC outlet power cord and plug or numeral 38 battery bay where batteries can be installed on back of the said digital clocks for power.

FIG. 6 Numeral 39 and numeral 40 is the rigid figurine of a referee with numeral 40 base to be positioned by the side of FIG. 1 numeral 4 touchdown end zone. Numeral 39,40 is made of plastic, wood, or metal decorated with paint or adhesive print sticker.

FIG. 7 Detachable field goal post comprise of numeral 41 being the detachable base with rectangular stem numeral 42, marring to numeral 43 stem support, marrying to numeral 45 the field goal post with arched arm, marrying to numeral 46 fabric flag which inserts into the tip of the field goal post. Numeral 42 is shaped rectangular to have stability joint when marrying numeral 41 and 43 together. Detachable field goal post can be made of plastic, metal, or wood.

FIG. 8 Two point conversion scoring box whereas numeral 47 is the box whereas numeral 46 has a target hole. Numeral 48 rigid notched football having elongated groove and is a decorated rigid football on thick paper, wood, plastic, or thin football with a notched groove gap hole allowing the numeral 49 rubber band to be strapped and used as ammo to shoot the said football to the target hole numeral 46 using fingers of a human hand as a sling shot.

FIG. 9 Decorated magnet gap checker numeral 50 detects the spacing of the decorated defense magnet barrier layout by placing said numeral 50 magnet gap check between each decorated magnet barrier to see if barrier is at least one gap minimum spacing from one decorated magnet to another as shown in numeral 50 drawing along side with FIG. 14 decorated defensive magnets. Numeral 50 can be made from wood, plastic, rigid paper, or metal.

FIG. 10 Decorated coin toss coin numeral 51 has upper surface of decorated artwork heads numeral 52 and bottom surface with decorated artwork tails numeral 53. Coin is made from rigid paper, plastic, metal, or wood. Coin toss is to determine who is the offensive or defensive player by either players.

FIG. 11 Multi sided dice comprised of 12 sides marked with the word play numeral 54, fumbled numeral 56, and interception numeral 55. Dice can be made from wood, plastic, rigid paper, metal, or ivory. Multi sided dice is to simulate the realism of a game of football where there are more plays than turnovers such as fumbled or interception.

FIG. 12 Micro fiber soft cloth numeral 57 is used to wipe off the decorated magnet residue from surface of board after, during, or before playing to keep surface from debris. Materials can be made from any soft cloth material.

FIG. 13 Orange down marker numeral 58 is placed on numeral FIG. 1 numeral 6 to mark along side of wherever the game play downs or tackle takes place. Numeral 58 has a magnetic base numeral 59 to attract to numeral 6 magnetic strip to mark where tackle or down takes place. Orange down marker can be made from wood, plastic, rigid paper, or any material.

FIG. 14 Defense and Offense decorated magnets are used as team player pieces numeral 60 decorated defensive magnets and numeral 61 decorated offensive magnet. There are plurality of decorated defensive magnets as there are also plurality of decorated offensive magnets but only one is used per play as it's used as an alternate switch off. Numeral 63 is the decorated laser etched, engraved, printed, sticker or marked with artwork defining decorated defensive playing magnets, whereas numeral 62 is the decorated laser etched, engraved, printed, sticker, or marked, defining decorated offensive magnets. Numeral 61 magnets are stronger in attractive forces than numeral 60 and can be vice versa to level out attractive forces of said decorated playing magnets or either team playing magnets can have the same magnetic attraction strength.

FIG. 15 Packaging box is laminated with lenticular flickering film numeral 64 in which it animates the two artwork giving effects of three dimensional effects of said artwork having movements showing a demonstration on how the board game is being played. 

Having thus described the invention, we claim:
 1. In a game apparatus, the combination comprising a playing on a gliding surface area of game board, decorated magnets simulating team players; elongated magnet holder tray; magnet placement gap checker; decorated coin used as heads or tails; twelve sided dice with ten sides marked play, eleventh side marked as fumbled, twelfth side marked as interception; interactive sync able digital clock timer with plurality or three compartments timer, game clock timer, defense player/time out timer, and offense player timer; target aim box with hole with rubber band and rigid elongated notched rigid football; detachable field goal with flag and rigid thin flat football; two sets of magnetic numberings one set per each team placed on magnetic strip parallel to center playing area to track timeout and number of play; arrow pointing down marker with magnetic base tracks where down takes place; mesh net with handles faceguard; erasable or non erasable score card keeper with options to place bets predicting outcome of winnings by point spread system, tracking game score, tracking fumbled, tracking interceptions, option to place bets on what rewards to claim after winning predictions of point spread; figurine referee placed on each end zone of game board simulating referee calling out touchdown; game board box having lenticular flickering animated effect when box is tilted in upward or downward position.
 2. The apparatus of claim 1 wherein the playing surface area has coverage of smooth gliding material with long magnetic strips parallel to the center playing area.
 3. The apparatus of claim 1 wherein there are a plurality of decorated player magnet pieces divided into two teams whereas defensive player has multiple decorated magnet playing pieces whereas offensive player has one or plurality of alternating decorated magnets used one at a time.
 4. The apparatus of claim 1 wherein an elongated magnet tray holder with center channel having semi round elongated groove to support multiple decorated magnet playing pieces.
 5. The apparatus of claim 1 wherein a rigid gauge used to measure the gaps between the barriers of the decorated magnet playing pieces at one decorated magnet playing piece apart to prevent player from creating decorated magnet barriers that are too close to each other making the play impossible to play.
 6. The apparatus of claim 1 wherein decorated rigid coin marked with heads on upper surface of coin and tails on bottom surface of coin used to determine which players is offensive player or defensive player.
 7. The apparatus of claim 1 wherein a dice having plurality or twelve sides with ten sides marked as play and the eleventh side marked as fumbled and the twelfth side marked as interception to simulate the real game of football game scenarios, all sides marked play simulates the play continues whereas sides of fumbled or interception simulates lose a turn; player has ten out of twelve chances to roll a play versus a turnover simulating real events of a real live football game.
 8. The apparatus of claim 1 wherein interactive digital clock timer having plurality or three compartments in one unit categorized with a game timer, defensive play/time out timer, and offensive play timer which clock has capability to be synchronized to have multiple clocks mirror one another in interactive engagement with buttons of start, stop, reset, and functions of buttons alike game clock has battery compartment and also plug in power in which both power supplies can be used at the same time or either or.
 9. The apparatus of claim 1 wherein a point scoring object made from rigid materials with target aim hole with decorated rigid flat football having an elongated notched hole center gap for football to support a rubber band to be used as a sling shot with football used as a flying ammo to aim at the said target hole of box to score.
 10. The apparatus of claim 1 wherein a detachable football field goal post from base and stand detachable from curvature arch of arm support of the three quarter squared U shaped field goal post with fabric flags, detachable in multiple sections from field goal base to stand to curvature arm supporting the said three quarter square U shaped field goal with fabric flags, a rigid decorated flat football to be flicked by finger to propel said decorated rigid football between said field goal post as a scoring object; fabric flags allows the players the option to detect the direction of the wind where the flag will sway in whichever direction of the wind while using a household fan to blow directly onto the field goal post creating a wind that will give the player more of a challenge as player is trying to score propelling the said decorated rigid football.
 11. The apparatus of claim 1 wherein multiple numbering magnetic numbers of two sets one set per each player to magnetically adhere to magnetic strips parallel to the center surface playing area numbers one to three to track time outs used, multiple numbering magnets from numeral one to four to keep track of number of downs players incurred during a play.
 12. The apparatus of claim 1 wherein a game piece with arrow with magnetic base to mark where a game play down takes place adhere to the magnetic strip parallel to the surface playing area.
 13. The apparatus of claim 1 wherein a mesh net supported by two handles used as a faceguard allowing the defense player to stand directly behind field goal post to protect defense players face while a decorated rigid football propelled by offense player towards defense players face while defense player observes through a net where a rigid football being flicked between the field goal post allowing defense player to witness if kick is good or not.
 14. The apparatus of claim 1 wherein a erasable or non erasable score card or board with a optional systematic score keeping method consist of players being able to predict the point spread system of the game outcome created by player 1 and 2; for example player 1 the favorite with case scenario of −10.5 and player 2 the underdog with +10.5; In a game scenario player 1 at −10.5 and player 2+10.5 if player 1 which is the favorite must win by 11 or more to win the bet, player 2 which is the underdog has to win the game outright or if they lose by less than 11 wins the bet; playing the over and under spread, for example if player 1 claims 37 points of total combined points of player 1 and player 2, that means to win the claim of 37 over, the total combined points must be 38 or more to win that claim, whereas if the player 2 claims under 37, the final scoring outcome of score for both players must be under 37 to win that claim, if the winning outcome of the two teams combined is at exactly the number 37 for over and under in the example given, it will be a push meaning no winners on that wager; score card keeps scores of the game, tracking numbers of fumbled or interceptions known as turnovers, waging options whereas the loser has to treat the winner to either food, monetary gain, or just bragging rights.
 15. The apparatus of claim 1 wherein one or more figurine game referee with stand placed on each end zone of the playing surface area to simulate referee symbolically calling out touchdown as either players scores.
 16. The apparatus of claim 1 wherein a rigid game box decorated with lenticular flicker laminated art on lid or bottom half of box having purpose of said box being animated when box is tilted in upward and downward position whereas the box illustrates a moving demonstration on how the decorated magnets comes to life of how the game is being played by human interactions.
 17. In a game playing method, the steps comprising:
 18. The method of claim 1 wherein the game starts with said erasable score card or non erasable score card where players or audience of the game at an option can make wages prior to starting the game and agreeing to the point spread system and the over and under point spread system as to where they want to set it at and both players will agree to it, players or audience of the game can predict which player is the favorite or the underdog for example if player 1 is the favorite and player 1 is given a wager at negative seven, that means player 1 must beat player 2 by eight points to win the game and player 2 being the underdog, player 2 must win outright or stay under eight points for wager to win the wage; over and under scoring is a combined total of the scores of both teams combined, for example if over is 43 and under is 43, the player that claims the over spread of −43 needs to win by 44 or more for player 1 and player 2 scores combined, the player that claimed the under needs to have the score outcome of both teams being under 43 points to win that wager; the score card also keeps tracks of the game score in addition to being able to keep track of how many turnovers known as fumbled or interception which could compromise the winning outcome of the game because fumbled or interception is a lose a turn to score from being offensive player to defensive player, wager at an option gets to wage on what type of rewards to redeem after winning the wager by making the loser of the wager pay for food, monetary compensation or simply just for bragging rights for fun by marking the rewarding options of food who treats who, money wager, or just for fun bragging right having these option makes the game more exciting yet waging can be an option part of the game yet not mandatory; interactive game clock starts out by being sync to one another to mirror each other as paired timers, whereas game clock sets to fifteen minutes, the defensive game clock/time out clock and offensive clock set to be timed the players as each team controls the said clock by pushing start, stop, reset in accordance to the game being played; the game consist of four total quarters with each quarter being fifteen minutes, during the first quarter either player can call out and flip the coin toss of decorated coin to claim heads or tails, the winner of the call of heads or tails as the coin hits and settles on playing surface area or ground gets to decide on which player is the offensive player whereas the other player would be the defensive player, once the game is ready to be played after determining who is the offensive or defensive player, either player can start the game clock to allow the clock to run down then the defensive player would have a set time in accordance to the game clock to create barriers with multiple decorated defensive magnets strategically placing it one by one on surface of game board behind the ten yard line or negotiated amongst player where barrier starts at surface playing area with each magnet being a minimum of one magnet apart where the defensive player is pressured playing under the game clock timer where the defensive player's concentration may be thrown off on strategic placement of said barrier playing under the pressure of the defensive game clock timer; after the defensive player clock timer expires and game clock alerts will go off at zero seconds, remaining decorated defensive magnets not used on surface of playing area cannot be used for that game play, then offensive player would use game piece decorated magnet gap checker to position it on top or between each defensive magnets to measure if barrier decorated magnets meets the minimum spacing for play, if the magnets are too close, offensive player may remove it from play result in weakening the defensive decorated magnets barriers, followed by defensive player pressing the offensive timer to push the offensive player to start maneuvering the offensive decorated magnet or one of other alternating decorated offensive magnet through the defensive decorated magnets barriers attempting to score a touchdown when offensive player guides the said offensive magnet with one finger or fingers on top pressing down on offensive decorated magnet to its destination of defensive players end zone scoring a touchdown of six points avoiding any defensive barrier decorated magnets from attracting to the offense decorated magnets, if decorated defensive magnets attracts to offensive decorated magnets, it's a tackle or down; should the offensive player lifts finger or fingers while maneuvering the said decorated offensive magnet, penalty will result in a automatic down; when player is tackled a down marker is used to be placed along the side parallel of the center playing area where the magnetic strip are stationed and labeled with two sets of numeric numbering magnets from one to three one set per each player for number of time outs and numbering magnets one to four for number of downs a player incurs by turning over the said numbering magnets in accordance to the time out being used or when a down takes place; there are a total of two half times with three time outs per each half time, if time outs are not used then it will expire within each half time and cannot be carried over to the other second half of the game; when time out is utilized by players to take a short break or re-strategize, the player that calls time out shall push the stop button on the game clock and this will stop the clock from running down, while clock is stopped, either player shall immediately press the defensive/time out button where time out is limited timed by the game clock, either player will push the start button on the game clock and game will resume after the time out clock expires; while the game clock is running down, players either offensive or defensive player would repetitiously go back and forth on using their defensive or offensive game timer to try to score as many points as possible before the end of fourth quarter, should the game end up being a tie at the end of fourth quarter, players are to add one additional quarter of fifteen minutes to the game and the first player to score either a touchdown or a field goal kick settles the tie and wins the game; Offensive player must roll a twelve sided dice that has ten sides marked play and two sides marked as fumbled or interception after every down or tackle to determine if player gets to continue to play or lose a turn to defensive player then becomes the offensive player; after offensive player scores a touchdown, offensive player can either score additional points by a field goal kick which means having a football flicked by offensive player holding the decorated rigid football on surface of end zone playing area by one finger with other finger to flick the football or held football in mid air instead of placing on said playing surface area flicking and propelling the said football between the field goal post positioned at the other end of end zone scoring one additional one point, whereas players has the option to make the field goal kick more challenging by placing a household fan blowing towards the field goal post whereas the fabric of the flag will show directions where the wind is being blown where the player flicking the said football will have guidance as player flicks the said decorated rigid football between the field goal post from one end of end zone to the other end zone where field goal post is positioned; offensive player has four attempts to score a end zone touchdown by the fourth down and if offensive player still has not score a touchdown, offensive player may punt the ball back to the defensive player which means give up turn of fifth attempt to score as the offensive player which will result in defensive player becoming the offensive player forcing the defensive player having to start the decorated magnet barriers behind the ten yard line of said playing surface, if offensive player decides to go for the final attempt to score a touchdown and fails at the fifth attempt, then the defensive player becoming the offensive player gets to start the play wherever the offensive player is last down or tackled and no need to start from behind the ten yard line; offensive player can also at the fifth attempt to kick a field goal instead of a regular touchdown scoring three points as appose to six points on a regular touchdown starting from one end zone to the other end zone of the defensive player; while kicking a field goal kick, defensive player has the option to use the game piece mesh net with handles faceguard whereas defensive player would hold the mesh net with handles in front of defensive players face sitting or standing behind the field goal post to observe whether the field goal kick is good or not flicked by offensive player; offensive player may do a two point conversion to score two additional points in addition to a touchdown by using the two point conversion box with a target hole with a decorated rigid football with elongated notch groove with rubber band to strap to be used as sling shot to aim at target hole from behind the fifty yard line of the playing surface area attempting to propel said rigid football in hand held sling shot fashion to get the rigid football to the targeted hole of the two point conversion box, two point conversion scoring object can only be used after a regular touchdown, in a case scenario where player 1 is seven points ahead of player 2 near the end of fourth quarter, player 2 being the offensive player needs a total of eight points to win the game as oppose to scoring only seven point with touchdown and field goal kick combined, to win the game after a touchdown player 2 can chose to execute a two point conversion play to score a total of two points on top of touchdown making it a eight point scoring game putting player 2 one point ahead of player 1 winning the game when game clock expires at the end of fourth quarter; objection of the game is for players to score as many touchdowns in combination with field goal kick or two point conversion within the four playing quarters playing under the pressure of the said time clock. 